Intelligence for mental attacks and curses doesn't work that well and it's easier to use healing skills and items to remove them. Shamans and Sorceresses should have high Intelligences to use their attacks. Incantor's Shoes - +5% to magical damage Spider Silk Pants - +5% to magical damage Enchanter's Rings - +8% to magical damage Spellweaver Sash - +5% to magical damage Tainted Buckler - +5% to magical damage Avgevine's Robe - +8% to magical damage Wizard's Bow - +50% to missile damage (sorceress only) Runed Ore of Aim (charm) - +1% to missile damage Farsighted Band - +8% to missile damage Sharpshooter's Mantle - +10% to missile damage Deadeye Chainmail - +8% to missile damage (lower damage blocked than other armors) Dragon's Fang (charm) - +6% to melee damage Blademaster's Mantle - +5% to melee damage Avenger's Greaves - +5% to melee damage Battle-worn Shelter - +5% to melee damage Breastplate of the Anvil - +5% to melee damageĪll glaives and halberds - +20% to melee damage all heavy swords - +10% to melee damage Runed Ore of Aim (charm) - +10% to critical hit chance Fetish of the Claw Clan - +10% to critical hit chance Tribal Fetish - +5% to critical hit chance Sorched Girdle - +5% to critical hit chance Bonecleaver Shield - +25% to critical hit chance Increasing damage modifiers and critical hit (+50% damage) chances is usually better than increasing damage levels: Resistances/damage blockage is hard capped at 90%. Sentient Eyestalk (charm) - +6% to magical damage Shadowstone Ring - +5% to magical damage There is a minimum 5% chance of always being hit so there is no way to completely avoid damage and there can be unlucky streaks where you can take 3 or more of these low chance hits at once. Broadsword of the Tower - +10% to evade Greaves of the Ramparts - +10% to evade adding deep runestone to enhance items - +5% to evade Blademaster's Bulwark - +1 to Path of the Shield Runed Ore of Anger (charm) - +1% to parryīreastplate of the Tower - +5% to parry Quicksilver Vest - +6% to parry (lower damage blocking) You can avoid most attacks, but never all. Runed Ore of Evasion (charm) - +5% to evadeĬlass calculations assume maximizing the center skill column to 8 and using the 3 column skill points given at level 5, 15, and 25. For games at torment difficulty it's better to increase defense and use the center column skills. Increasing a damage skill past 6 adds more to hit chance and +4 damage levels At lower difficulties you can increase offensive damage instead since you take less damage per attack. Spells have a range of 10 tiles and missiles have a range of 12. The center of area attacks has to be within these ranges.Ĭharacters are capped at level 30 so you can get all skills at low levels or some at maximum levels. You have 58 skill points to add to skills in a game. It takes 2 skill points to get a new skill and 1 skill point to increase an existing skill. It takes 101 skill points to get every skill to the maximum level.
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